In order to create the ears, i had to draw on the topology in photoshop, and create a mesh in the same way i did for the head. Once this was created i pulled the vertices around to their correct positions. Different techniques such as insert and extrude were used to show the canals/tubing of the ears.
.
For the time being i have decided to leave the ears as they are (they are in an un-finished stage) as i dont want to lose marks by not being able to complete the uvw mapping etc.
I also tried sewing my ear onto my head, but this created many more disruptions and obsiticals for me to overcome, so i decided that it is for the best to leave the ears off the model at the moment.
No comments:
Post a Comment