Friday, 22 October 2010

Week 5 creating and applying the skin

Using photoshop and the uvw render map i was able to create a flat image of my face. This was then used for the bitmap for the skin in 3Ds Max.



Along with the above image i also used a high pass feature (within photoshop). This brought out all the definitions within my face and was used with the bump tool in the material editor section.

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